Files
fx-test/fluxer_gateway/src/session/session.erl
Hampus Kraft 2f557eda8c initial commit
2026-01-01 21:05:54 +00:00

371 lines
13 KiB
Erlang

%% Copyright (C) 2026 Fluxer Contributors
%%
%% This file is part of Fluxer.
%%
%% Fluxer is free software: you can redistribute it and/or modify
%% it under the terms of the GNU Affero General Public License as published by
%% the Free Software Foundation, either version 3 of the License, or
%% (at your option) any later version.
%%
%% Fluxer is distributed in the hope that it will be useful,
%% but WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
%% GNU Affero General Public License for more details.
%%
%% You should have received a copy of the GNU Affero General Public License
%% along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
-module(session).
-behaviour(gen_server).
-export([start_link/1]).
-export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2, code_change/3]).
start_link(SessionData) ->
gen_server:start_link(?MODULE, SessionData, []).
init(SessionData) ->
process_flag(trap_exit, true),
Id = maps:get(id, SessionData),
UserId = maps:get(user_id, SessionData),
UserData = maps:get(user_data, SessionData),
Version = maps:get(version, SessionData),
TokenHash = maps:get(token_hash, SessionData),
AuthSessionIdHash = maps:get(auth_session_id_hash, SessionData),
Properties = maps:get(properties, SessionData),
Status = maps:get(status, SessionData),
Afk = maps:get(afk, SessionData, false),
Mobile = maps:get(mobile, SessionData, false),
SocketPid = maps:get(socket_pid, SessionData),
GuildIds = maps:get(guilds, SessionData),
Ready0 = maps:get(ready, SessionData),
Bot = maps:get(bot, SessionData, false),
InitialGuildId = maps:get(initial_guild_id, SessionData, undefined),
Ready =
case Bot of
true -> ensure_bot_ready_map(Ready0);
false -> Ready0
end,
IgnoredEvents = build_ignored_events_map(maps:get(ignored_events, SessionData, [])),
Channels = load_private_channels(Ready),
logger:debug("[session] Loaded ~p private channels into session state for user ~p", [
maps:size(Channels),
UserId
]),
State = #{
id => Id,
user_id => UserId,
user_data => UserData,
custom_status => maps:get(custom_status, SessionData, null),
version => Version,
token_hash => TokenHash,
auth_session_id_hash => AuthSessionIdHash,
buffer => [],
seq => 0,
ack_seq => 0,
properties => Properties,
status => Status,
afk => Afk,
mobile => Mobile,
presence_pid => undefined,
presence_mref => undefined,
socket_pid => SocketPid,
socket_mref => monitor(process, SocketPid),
guilds => maps:from_list([{Gid, undefined} || Gid <- GuildIds]),
calls => #{},
channels => Channels,
ready => Ready,
bot => Bot,
ignored_events => IgnoredEvents,
initial_guild_id => InitialGuildId,
collected_guild_states => [],
collected_sessions => [],
collected_presences => [],
relationships => load_relationships(Ready),
suppress_presence_updates => true,
pending_presences => [],
guild_connect_inflight => #{}
},
self() ! {presence_connect, 0},
case Bot of
true -> self() ! bot_initial_ready;
false -> ok
end,
lists:foreach(fun(Gid) -> self() ! {guild_connect, Gid, 0} end, GuildIds),
erlang:send_after(3000, self(), premature_readiness),
erlang:send_after(200, self(), enable_presence_updates),
{ok, State}.
handle_call({token_verify, Token}, _From, State) ->
TokenHash = maps:get(token_hash, State),
HashedInput = utils:hash_token(Token),
IsValid = HashedInput =:= TokenHash,
{reply, IsValid, State};
handle_call({heartbeat_ack, Seq}, _From, State) ->
AckSeq = maps:get(ack_seq, State),
Buffer = maps:get(buffer, State),
if
Seq < AckSeq ->
{reply, false, State};
true ->
NewBuffer = [Event || Event <- Buffer, maps:get(seq, Event) > Seq],
{reply, true, maps:merge(State, #{ack_seq => Seq, buffer => NewBuffer})}
end;
handle_call({resume, Seq, SocketPid}, _From, State) ->
CurrentSeq = maps:get(seq, State),
Buffer = maps:get(buffer, State),
PresencePid = maps:get(presence_pid, State, undefined),
SessionId = maps:get(id, State),
Status = maps:get(status, State),
Afk = maps:get(afk, State),
Mobile = maps:get(mobile, State),
if
Seq > CurrentSeq ->
{reply, invalid_seq, State};
true ->
MissedEvents = [Event || Event <- Buffer, maps:get(seq, Event) > Seq],
NewState = maps:merge(State, #{
socket_pid => SocketPid,
socket_mref => monitor(process, SocketPid)
}),
case PresencePid of
undefined ->
ok;
Pid when is_pid(Pid) ->
gen_server:call(
Pid,
{session_connect, #{
session_id => SessionId,
status => Status,
afk => Afk,
mobile => Mobile
}},
10000
)
end,
{reply, {ok, MissedEvents}, NewState}
end;
handle_call({get_state}, _From, State) ->
SerializedState = serialize_state(State),
{reply, SerializedState, State};
handle_call({voice_state_update, Data}, _From, State) ->
session_voice:handle_voice_state_update(Data, State);
handle_call(_, _From, State) ->
{reply, ok, State}.
handle_cast({presence_update, Update}, State) ->
PresencePid = maps:get(presence_pid, State, undefined),
SessionId = maps:get(id, State),
Status = maps:get(status, State),
Afk = maps:get(afk, State),
Mobile = maps:get(mobile, State),
NewStatus = maps:get(status, Update, Status),
NewAfk = maps:get(afk, Update, Afk),
NewMobile = maps:get(mobile, Update, Mobile),
NewState = maps:merge(State, #{status => NewStatus, afk => NewAfk, mobile => NewMobile}),
case PresencePid of
undefined ->
ok;
Pid when is_pid(Pid) ->
gen_server:cast(
Pid,
{presence_update, #{
session_id => SessionId, status => NewStatus, afk => NewAfk, mobile => NewMobile
}}
)
end,
{noreply, NewState};
handle_cast({dispatch, Event, Data}, State) ->
session_dispatch:handle_dispatch(Event, Data, State);
handle_cast({initial_global_presences, Presences}, State) ->
NewState =
lists:foldl(
fun(Presence, AccState) ->
{noreply, UpdatedState} = session_dispatch:handle_dispatch(
presence_update, Presence, AccState
),
UpdatedState
end,
State,
Presences
),
{noreply, NewState};
handle_cast({guild_join, GuildId}, State) ->
self() ! {guild_connect, GuildId, 0},
{noreply, State};
handle_cast({guild_leave, GuildId}, State) ->
Guilds = maps:get(guilds, State),
case maps:get(GuildId, Guilds, undefined) of
{Pid, Ref} when is_pid(Pid) ->
demonitor(Ref),
NewGuilds = maps:put(GuildId, undefined, Guilds),
session_dispatch:handle_dispatch(
guild_delete, #{<<"id">> => integer_to_binary(GuildId)}, State
),
{noreply, maps:put(guilds, NewGuilds, State)};
_ ->
{noreply, State}
end;
handle_cast({terminate, SessionIdHashes}, State) ->
AuthHash = maps:get(auth_session_id_hash, State),
DecodedHashes = [base64url:decode(Hash) || Hash <- SessionIdHashes],
case lists:member(AuthHash, DecodedHashes) of
true -> {stop, normal, State};
false -> {noreply, State}
end;
handle_cast({terminate_force}, State) ->
{stop, normal, State};
handle_cast({call_connect, ChannelIdBin}, State) ->
case validation:validate_snowflake(<<"channel_id">>, ChannelIdBin) of
{ok, ChannelId} ->
case gen_server:call(call_manager, {lookup, ChannelId}, 5000) of
{ok, CallPid} ->
case gen_server:call(CallPid, {get_state}, 5000) of
{ok, CallData} ->
session_dispatch:handle_dispatch(call_create, CallData, State);
_ ->
{noreply, State}
end;
not_found ->
{noreply, State}
end;
{error, _, Reason} ->
logger:warning("[session] Invalid channel_id for call_connect: ~p", [Reason]),
{noreply, State}
end;
handle_cast({call_monitor, ChannelId, CallPid}, State) ->
Calls = maps:get(calls, State, #{}),
case maps:get(ChannelId, Calls, undefined) of
undefined ->
Ref = monitor(process, CallPid),
NewCalls = maps:put(ChannelId, {CallPid, Ref}, Calls),
{noreply, maps:put(calls, NewCalls, State)};
{OldPid, OldRef} when OldPid =/= CallPid ->
demonitor(OldRef, [flush]),
Ref = monitor(process, CallPid),
NewCalls = maps:put(ChannelId, {CallPid, Ref}, Calls),
{noreply, maps:put(calls, NewCalls, State)};
_ ->
{noreply, State}
end;
handle_cast({call_unmonitor, ChannelId}, State) ->
Calls = maps:get(calls, State, #{}),
case maps:get(ChannelId, Calls, undefined) of
{_Pid, Ref} ->
demonitor(Ref, [flush]),
NewCalls = maps:remove(ChannelId, Calls),
{noreply, maps:put(calls, NewCalls, State)};
undefined ->
{noreply, State}
end;
handle_cast(_, State) ->
{noreply, State}.
handle_info({presence_connect, Attempt}, State) ->
PresencePid = maps:get(presence_pid, State, undefined),
case PresencePid of
undefined -> session_connection:handle_presence_connect(Attempt, State);
_ -> {noreply, State}
end;
handle_info({guild_connect, GuildId, Attempt}, State) ->
session_connection:handle_guild_connect(GuildId, Attempt, State);
handle_info({guild_connect_result, GuildId, Attempt, Result}, State) ->
session_connection:handle_guild_connect_result(GuildId, Attempt, Result, State);
handle_info({call_reconnect, ChannelId, Attempt}, State) ->
session_connection:handle_call_reconnect(ChannelId, Attempt, State);
handle_info(enable_presence_updates, State) ->
FlushedState = session_dispatch:flush_all_pending_presences(State),
{noreply, maps:put(suppress_presence_updates, false, FlushedState)};
handle_info(premature_readiness, State) ->
Ready = maps:get(ready, State),
case Ready of
undefined -> {noreply, State};
_ -> session_ready:dispatch_ready_data(State)
end;
handle_info(bot_initial_ready, State) ->
Ready = maps:get(ready, State, undefined),
case Ready of
undefined -> {noreply, State};
_ -> session_ready:dispatch_ready_data(State)
end;
handle_info(resume_timeout, State) ->
SocketPid = maps:get(socket_pid, State, undefined),
case SocketPid of
undefined -> {stop, normal, State};
_ -> {noreply, State}
end;
handle_info({'DOWN', Ref, process, _Pid, Reason}, State) ->
session_monitor:handle_process_down(Ref, Reason, State);
handle_info(_Info, State) ->
{noreply, State}.
terminate(_Reason, _State) ->
ok.
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
serialize_state(State) ->
#{
id => maps:get(id, State),
session_id => maps:get(id, State),
user_id => integer_to_binary(maps:get(user_id, State)),
user_data => maps:get(user_data, State),
version => maps:get(version, State),
seq => maps:get(seq, State),
ack_seq => maps:get(ack_seq, State),
properties => maps:get(properties, State),
status => maps:get(status, State),
afk => maps:get(afk, State),
mobile => maps:get(mobile, State),
buffer => maps:get(buffer, State),
ready => maps:get(ready, State),
guilds => maps:get(guilds, State, #{}),
collected_guild_states => maps:get(collected_guild_states, State),
collected_sessions => maps:get(collected_sessions, State),
collected_presences => maps:get(collected_presences, State, [])
}.
build_ignored_events_map(Events) when is_list(Events) ->
maps:from_list([{Event, true} || Event <- Events]);
build_ignored_events_map(_) ->
#{}.
load_private_channels(Ready) when is_map(Ready) ->
PrivateChannels = maps:get(<<"private_channels">>, Ready, []),
maps:from_list([
{type_conv:extract_id(Channel, <<"id">>), Channel}
|| Channel <- PrivateChannels
]);
load_private_channels(_) ->
#{}.
load_relationships(Ready) when is_map(Ready) ->
Relationships = maps:get(<<"relationships">>, Ready, []),
maps:from_list(
[
{type_conv:extract_id(Rel, <<"id">>), maps:get(<<"type">>, Rel, 0)}
|| Rel <- Relationships, type_conv:extract_id(Rel, <<"id">>) =/= undefined
]
);
load_relationships(_) ->
#{}.
ensure_bot_ready_map(undefined) ->
#{<<"guilds">> => []};
ensure_bot_ready_map(Ready) when is_map(Ready) ->
maps:merge(Ready, #{<<"guilds">> => []});
ensure_bot_ready_map(_) ->
#{<<"guilds">> => []}.