- Added ulimits for memlock (required for Source engine) - Increased memory limits to 8GB - Added stdin_open and tty for proper console - Added -disableluarefresh flag - Use exec for proper signal handling
66 lines
1.4 KiB
YAML
66 lines
1.4 KiB
YAML
services:
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gmod-prophunt:
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build:
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context: ..
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dockerfile: docker/Dockerfile
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container_name: gmod-prophunt
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restart: unless-stopped
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stdin_open: true
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tty: true
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environment:
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- SRCDS_TOKEN=${SRCDS_TOKEN:-}
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- SERVER_NAME=${SERVER_NAME:-PropHunt Server}
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- RCON_PASSWORD=${RCON_PASSWORD:-changeme}
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- MAX_PLAYERS=${MAX_PLAYERS:-24}
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- MAP=${MAP:-gm_construct}
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- PORT=${PORT:-27015}
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- GAMEMODE=${GAMEMODE:-prop_hunt}
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- WORKSHOP_COLLECTION=${WORKSHOP_COLLECTION:-}
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- TICKRATE=${TICKRATE:-66}
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- TZ=${TZ:-America/Los_Angeles}
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- AUTO_UPDATE=${AUTO_UPDATE:-true}
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ports:
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- "${PORT:-27015}:27015/tcp"
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- "${PORT:-27015}:27015/udp"
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- "27005:27005/udp"
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- "27020:27020/udp"
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volumes:
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# Persistent server files (includes addons, data, configs)
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- gmod-server:/home/gmod/serverfiles
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networks:
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- gmod-network
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# Required for Source engine servers
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ulimits:
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memlock:
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soft: -1
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hard: -1
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# Resource limits (optional, adjust as needed)
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deploy:
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resources:
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limits:
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cpus: '4'
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memory: 8G
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reservations:
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cpus: '1'
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memory: 2G
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# Logging configuration
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logging:
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driver: "json-file"
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options:
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max-size: "10m"
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max-file: "3"
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networks:
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gmod-network:
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driver: bridge
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volumes:
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gmod-server:
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